WebMar 8, 2013 · 3.Create a trigger around the enemy unit, group it with the trigger and set the condition to "not present" So far so good. Now comes the module part: 4. Create the module "Create Task"(At the point "Apply to" set it to "Group of synchronized objects". The rest is up to you) 5. Synchronize this module to the player. 6. WebMar 25, 2024 · Arma 3 > Editor & scenario creation > Topic Details. nathan.moore7 Mar 25, 2024 @ 4:44pm. Set Waypoint Activation. I need some help understanding how waypoint …
Synchronizing Units? : r/armadev - Reddit
WebSep 25, 2015 · There dosen't appear to be any shortcut key for it at the moment but you can still sync. Right click on either object to bring up the context menu. Under Connect... click Sync to... You should now see a blue line from the object following your cursor. Click on the other object and you're done. WebJun 14, 2024 · Hi, how can i make a vehicle for example, wait at a waypoint until some tanks are destroyed, and after that move to the next waypoint? is this possible in the current DCS mission editor? similiar to the arma mission editor where i … show me harry styles songs
Arma EDEN Editor: what does „sync to“ do? : arma - Reddit
WebSynchronizes the trigger or the waypoint with an array of waypoints. Groups: Waypoints Triggers Syntax Syntax: triggerOrWaypoint synchronizeWaypoint waypoints Parameters: … WebHi guys, I'm messing around in the ARMA3 editor a bit and I'm having some issues with syncing waypoints. Scenario is as follows: transport drives up to guy, guy gets in, … WebSynchronizing is a way to link items in the editor so that when the mission initializes, various scripts and objects made to use syncing can detect them. I don't go looking, but I don't think there's anything you can do via syncing that you couldn't do via script. Units however, can be grouped. To do this, you just select the groups option (F2 ... show me hazel eyes